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Join us to go over the new code, new challenges, and new possibilities that arise when you raise the bar on a show that is already known for setting the high water mark in broadcast AR. Come learn how we integrated game data from the world’s most popular eSport title to create an interactive environment […]
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History is fragmented. Perspectives and opinions differ; certain voices censored or even silenced. The Industry advertises its production of Sweet Land, a new immersive opera, as “an opera that erases itself.” The Arrivals come to shore and meet another civilization, the Hosts, and from there, the story splinters. Guided through the L.A. State Historic Park, the audience members […]
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In this session I will go over how I use IPforwarding on L3(managed) switches to reduce multiple nic’s in machines and better isolate traffic in show networks. I will also go over basic DHCP server usage and how I use it to simplify network configuration and aid troubleshooting. Basic networking fundamentals of managed switches are […]
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When integrating an interactive tracking installation at the Kennedy Space Center, the Float4 team encountered responsive shortcomings in the way each individual sensor was receiving and outputting information. The conventional concept of a digital experience begins to shift as new media technologies fold into our everyday physical spaces. As the immersive experiences we create become […]
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Learn how Imaginary Labs built their virtual warehouse to bring awareness to the impact of Covid-19 on the live events industry. See how Unreal Engine and the brand new Carbon for Unreal plugin were used to create this stunning video, rendered in real-time.
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This session will cover the full system design and implementation for XiteLabs’ live recording of Infected Mushroom’s recent 1 hour live show featured on the upcoming Insomniac Dreamstate stream, as well as the Amsterdam Dance Event (ADE) live stream. Technical aspects covered: LED volume, Unreal Engine backplate with Notch frontplate, Disguise XR integration, Stype tracking, […]
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Co-Founder, Creative Director of POSSIBLE Along with the team at Possible, Figge develops Live Visual Identity for the world’s biggest artists including Ariana Grande, Justin Bieber, Childish Gambino, Paul McCartney, and Lady Gaga. Since our Creative work is industry agnostic, you may have also seen Possible’s work on the Super Bowl Half Time Show, the […]
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Freelance Nerd Sherpa Andy is a systems engineer as well as a video and lighting programmer. His background is primarily in live events however he has found himself in the film and streaming worlds in recent times. Andy has been taking things apart, breaking them, and putting them back together in the industry since 2008. […]
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Founder, Imaginary Labs & Carbon for Unreal David Perkins began his career like so many of us, in theatre. As a freshman in High school, he found the stage as an actor on it, but later fell in love with the workings behind it. This continued through course work in related subjects such as video […]