Ahead of the Curve

Ahead of the Curve @ frame:work

--AOTC is currently on hiatus--

frame:work is proud to share AOTCs content library and feature future broadcasts

Season 2 Archive

Gilberto Castro

INTUS

Insights into interactive multimedia and art through intuitive design

Aug 19, 2021

Jill Zachman & Carlos Avila

J.Pera Designs

Transformations – Art in different mediums

July 22, 2021

Sundar Raman

Director of Technology at the Museum of the Future, Dubai UAE

Fusion of Immersive Virtual Reality & Performance

June 24, 2021

Laura Frank, Ashraf Nehru & Matthew Ward

frame:work founders

What is the purpose of community in the screens production industry?

May 20, 2021

About Ahead of the Curve

Geoffrey Platt, founder Ahead of the Curve

A well-known media server and emerging digital media specialist in the real time video and effects industry, Geoffrey has worked with a number of highly reputable real time video companies and on numerous high profile shows and events in a multitude of industries including Concerts, Theatre, Film, Location based entertainment and Television. He brings a wealth of knowledge in both lighting and video technology workflows that will be beneficial to any audience looking for insights into the real time video and events industry.

Geoffrey founded “Ahead of the Curve” in 2020, a web based tv show focused to better educate people of emerging technologies in the live and location-based entertainment markets through social media and virtual environments.

Season 1 Archive

Berto Mora

All of it Now

Producing content and workflows for a virtual production environment

March 26, 2020

Tupac Martir

Satore Studio

Fusion of Immersive Virtual Reality & Performance

April 2, 2020

Bob Bonniol

Mode Studios

The state of the live entertainment industry and what lies ahead

April 9, 2020

Lewis Kyle White

Pixel And Noise

Tinkering Around // Exploring control and device integration

April 16, 2020

Ginger Leigh

Synthestruct

Adapting Digital Art, Events and Interactive Media to be online experiences

April 23, 2020

Bart Kresa

BartKresa Studio

Changing with the times, an inside look with one of the masters of projection mapping design

April 30, 2020

Meg Athavale

LUMOPlay

Current interactive trends for interactive needs in a new touchless world.

May 7, 2020

Brett Phares

Genanxiety

Changing the world of Digital Arts Festivals, bringing digital art into our homes

May 14, 2020

Phil Galler

Lux Machina

Looking beyond the stars. High tech and business talk.

May 19, 2020

Finn Ross

Fray Studio

Behind the curtain, creative video insights from the musical theatre world

May 21, 2020

Tammuz

Zuzor Interactive

Performing art to interactive technology design, New solutions for today’s world.

May 28, 2020

Nick Rivero

Meptik

Real time video within the live entertainment industry and how we have evolved

June 4, 2020

Laura Frank

frame:work

Forming community, the creation of frame:work and the future of business

June 9, 2020

Matthew Ragan

SudoMagic

From concepts to realization. Generative media design of today and tomorrow.

June 11, 2020

Jannicke Mikkelsen

VR Cinematography, Ai, and around the world in less than 47 hours…

June 18, 2020

Holly Danger

hollydanger

Immersive Art: engaging the human senses in ways a simple painting cannot.

June 30, 2020

Brandon Clements

the3productions

3D Modeling for the masses -What makes these software’s so powerful?

July 2, 2020

Saham Ali, Jason Ambler

The art of storytelling with technology to deliver an experience you will never forget!

July 9, 2020

Andrew Lazarow

ESI Design

Transforming, adapting and keeping up with today’s state of the art installations.

July 16, 2020

David Perkins

Imaginary Labs

Exploring Pre visualization software and why you should use it

July 23, 2020

Partick Wambold

Epic Games

Unreal- XR, VR, AR, Content creation, virtualization or visualization.

July 30, 2020

Refik Anadol

Refik Anadol Studios

Live interview with “The Leonardo DaVinci of the 21st Century”

Aug 4, 2020

Scott Riley

Pure Dezign

The big pixel – large canvases for large shows

Aug 6, 2020

Sean McChesney

Electrosonic

The demands and requirements for creative audio visual design and integration today.

Aug 13, 2020

Shannon Harvey

Creative Alchemy

Content creation for the world of extended reality and the challanges of staying ahead

Aug 20, 2020

Ted Pallas

Savag.es

Real time video wizardry… The workflows, art and craftsmanship of today’s creative solutions.

Aug 27, 2020

Roy Anthony

Ventuz

Pixels to podiums, art to technology, a journey through creative technologies and Siggraph

Sep 3, 2020

Mark Coxon

Tangram Interiors

Spaces, places and the human connection to technology

Sep 10, 2020

Tim Nash

Wild VC

Inside, Out! The importance of technology in the retail space.

Sep 17, 2020

Tamyln Wright, Cory FitzGerald, Vincent Steenhoek, Berto Mora

A Panel Discussion about Virtual Production and XR

Sep 24, 2020

Wendy Heimann-Nunes, Mishawn Nolan

Intellectual Property, Trade Secrets and Law within the arts and live entertainment industry

Oct 1, 2020

Sean Wargo

Avixa

The way forward, market trends, analytics and the state of our industry

Oct 8, 2020

Philippe Bergeron

Paint Scaping

Creating some of the largest projection mapping spectacles in the world!

Oct 15, 2020

Isabella Salas

Robot Jaguar Studio Inc.

The evolution of digital art through the use of Artificial Intelligence

Oct 22, 2020

Cory FitzGerald

XRStudios.live

Producing for the stars in the world of virtual production and XR

Oct 29, 2020

Geoffrey Platt

Ahead of the Curve

On the Spot, a conversation with Geoffrey.

Nov 5, 2020

Heather Gallagher

Beyond Burning Man – A world of creativity in XR, AR and virtual production

Nov 12, 2020

Jeff Grantz

DCL Boston

Finding balance in technology and design – an exploratory conversation.

Nov 19, 2020

Ray Eddy

UCF

Lights, Camera, Action….. The life of an actor, stuntman and professor.

Dec 3, 2020

Cameron Yeary

Thrasos Media

Realtime live streaming and the technology that goes behind it

Dec 10, 2020

Vince Kadlubek

Meow Wolf - Spatial Activations

Spatial activations and the success of immersive experiences

Dec 17, 2020

Devin and Caitlin Wambolt

DCBolt

Creating content for experiences that will knock your socks off!

Jan 7, 2021

Niall Thompson

Dandelion and Burdock

The world of systems design and content creation

Jan 14, 2021

Andrew Atienza

VYV US

The technological balance of projection, media servers and business.

Jan 21, 2021

Vincent Steenhok

EVOKE Studios

Looking beyond extended reality and the technologies ahead

Jan 28, 2021

Tracy Oosterman & Christy Milliken

One More Sponsor / Curate Marketing

The value of good marketing & sponsorships

Feb 4, 2021

Eric Grazillo

Quince Imaging

Extended reality and experiential experiences in sports

Feb 11, 2021

Stephan Villet

Smart Monkeys

Show control and the importance of solid IT skills in AV

Feb 18, 2021

Ruben Laine

Creative Intergraion Studio

Hunting the holy grails in video and live production

Feb 25, 2021

Geoffrey Platt

Ahead of the Curve

On the Spot, a conversation with Geoffrey Part 2

Mar 4, 2021

Ana Herruzo

The convergence and beauty of digital art and architecture

Mar 11, 2021

Arminas Kazlauskas and Elburz Sorkhabi

The power and creative possibilities in real time graphics and visual effects software solutions

Mar 18, 2021

Berto Mora

All of It Now

One year later with Berto Mora – The first year anniversary of AOTC

Mar 25, 2021

Vello Virkhaus

XiteLabs

Exploring the realms of visual art, VJ and extended reality

Apr 1, 2021

Kerstin Hovland

Electronic Countermeasures

Pushing the boundaries of creative digital technologies

Apr 8, 2021

Chet Miller

VYV

Taming the media control beast!

Apr 15, 2021

Nick Fletcher

Lucid / Just Networking

Choreographing creative media and advanced technologies

Apr 22, 2021