This session will cover the full system design and implementation for XiteLabs’ live recording of Infected Mushroom’s recent 1 hour live show featured on the upcoming Insomniac Dreamstate stream, as well as the Amsterdam Dance Event (ADE) live stream.

Technical aspects covered: LED volume, Unreal Engine backplate with Notch frontplate, Disguise XR integration, Stype tracking, virtual tracked props, live content VJ performance within Unreal using Resolume, and more.

Attendees will learn about the integration of myriad pipeline tools together in one feature-packed performance as well as the use of Grand MA2 to trigger cryogenics, pyrotechnics, and geometry transforms – in addition to controlling virtual and practical lighting in tandem.