WHAT: Drinks, Chat and Fine People Tickets are requested. Get yours free or by donation at the link below.
—- frame:work welcomes all ranges of experience levels in all types of pixel professions to our events. If you design, produce, program or engineer the creation of pixels for entertainment spaces, you’ll feel welcomed in our community.
Join Joris Corthout, CEO of Prismax for a look inside the xLive Workflow. xLive began as a pipeline for fully-virtual festivals in 2020 and has since matured into the tour-ready backbone that drove Unreal Engine visuals at Tomorrowland, Coachella, and other large-scale shows. This session traces that evolution, explains how the system merges Unreal’s rendering power with screen-mapping, timecode, OSC, and DMX control to achieve frame-accurate, low-latency graphics. In this session, Joris distills the production lessons learned while scaling from single-stage experiments to multi-stage festival deployments.
The Real-Time Content Toolbox: Platforms, Practices, and Perspectives
This panel brings together leading creators and technologists to discuss their real-time content platform choices, exploring how tools such as Unreal Engine, Notch, Unity, and TouchDesigner coexist and interact within their workflows. Panelists will share insights into how team expertise, project challenges, and client expectations influence decisions around platform usage. We’ll examine how tool selection impacts creative processes, discuss whether external pressures or industry trends drive platform adoption, and reveal how these platforms are applied in real-world live entertainment scenarios. Join us for an open, practical conversation about the strengths, limitations, and the ever-evolving wish lists professionals bring to their favorite real-time tools.
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