Origin stories are full of mythology. By the time a new paradigm reveals itself to be worth remembering, facts are hazy, truth and time expand, and protagonists shift in the hands of the storyteller.

Real-time generated computer graphics has a relatively young history, one that is well documented and still manages to create debate amongst early pioneers. When we discuss the application of real-time content creation to live entertainment, can we clearly identify an origin point?

Join Chris Bird and Joel Gethin Lewis in a conversation about the early days of generative video content and their experiences in the art and technology of real-time design. We’ll look at the computer graphics and design history that brought us here as well as hear personal stories about their pioneering experiences.