xR currently has an apparent barrier of entry for those without large production budgets. In this session, we will explore and discuss options to bridge across that gap through the lens of recent anecdotal experience building an xR stage with no budget.

For my thesis project in lighting design at the University of Cincinnati, CCM, I set out to build an xR stage with zero prior knowledge and limited resources. To overcome that challenge, I used some untraditional tools and methods such as projection instead of LED panels, off-the-shelf video game hardware, and custom coding.

In this session, we will explore and discuss conventional approaches to extended reality production and compare them to more accessible alternative methodologies. If you are uncertain how to tackle learning extended reality workflows without the resources available to a major commercial entity, hopefully this session will inspire creative and affordable solutions.