Senior Solution Architect at Epic Games

Patrick Wambold works with a variety of clients across live events, broadcast, and virtual production.  Primarily working as an Unreal Engine power user, his projects span internal Epic properties such as Fortnite and Rocket League in addition to large scale events like Coachella, Tomorrowland, and the Super Bowl.  He also regularly contributes to various parts of Unreal Engine including the DMX plugins, Remote API, nDisplay, and project Avalanche.  When not working you will often find him talking about video games, Lego, travel destinations or OneWheels.