WHAT: Drinks, Chat and Fine People Tickets are requested. Get yours free or by donation at the link below.
—- frame:work welcomes all ranges of experience levels in all types of pixel professions to our events. If you design, produce, program or engineer the creation of pixels for entertainment spaces, you’ll feel welcomed in our community.
Join Joris Corthout, CEO of Prismax for a look inside the xLive Workflow. xLive began as a pipeline for fully-virtual festivals in 2020 and has since matured into the tour-ready backbone that drove Unreal Engine visuals at Tomorrowland, Coachella, and other large-scale shows. This session traces that evolution, explains how the system merges Unreal’s rendering power with screen-mapping, timecode, OSC, and DMX control to achieve frame-accurate, low-latency graphics. In this session, Joris distills the production lessons learned while scaling from single-stage experiments to multi-stage festival deployments.
The Real-Time Content Toolbox: Platforms, Practices, and Perspectives
This panel brings together leading creators and technologists to discuss their real-time content platform choices, exploring how tools such as Unreal Engine, Notch, Unity, and TouchDesigner coexist and interact within their workflows. Panelists will share insights into how team expertise, project challenges, and client expectations influence decisions around platform usage. We’ll examine how tool selection impacts creative processes, discuss whether external pressures or industry trends drive platform adoption, and reveal how these platforms are applied in real-world live entertainment scenarios. Join us for an open, practical conversation about the strengths, limitations, and the ever-evolving wish lists professionals bring to their favorite real-time tools.
Control & Color – How We Accidentally Became Software Developers
Presenters: Jay Spriggs & Sam Slade
Members of Astra Production Group talk about the genesis and function of the Astra Color Toolkit and how iterating on it led them to develop it as an open-source software. The initial idea was not to create a product but to learn and experiment with developing custom tools using the Pixera API and Control. Using it as an outreach and visibility tool, they were able to unlock other opportunities that allowed them to enter into another level of services and creativity with their clients.
Panel Discussion: From Renders to Code
From Renders to Code: The Business Side of Asset Delivery for Generative Content Session Description: Generative content has become common to many art and entertainment production environments. Have we changed our business practices to properly support this shift? Our panel will discuss the many impacts of changing content production from rendered file delivery to supporting software development. We’ll look at how to review business agreements, protecting your asset library for reuse, supporting delivered software assets, and the infusion of software development culture on content creation teams.
Moderator: Laura Frank
Panelists: Emery Martin, Mathew Ragan, Danny Firpo, Rebecca Horton
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