past events

frame:work meetups

we host community gatherings around the world

past events:

London | frame:work:europe

London Pixel Professionals!

frame:work and Epic Games hosted a community gathering on May 22nd.

WHEN:
Thursday, May 22nd, 2025 from 18:00 – 21:00
Presentations from 19:00

WHERE:
Epic Games London Innovation Lab
34, Old Bailey, London EC4M 7AU

WHAT:
Drinks, Chat and Fine People
Tickets are requested. Get yours free or by donation at the link below.

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frame:work welcomes all ranges of experience levels in all types of pixel professions to our events. If you design, produce, program or engineer the creation of pixels for entertainment spaces, you’ll feel welcomed in our community.

Many thanks to our meetup hosts!

Presentations:

Real-Time Graphics for Live Shows with Unreal Engine

Presenter:
Joris Corthout
CEO at Prismax

Join Joris Corthout, CEO of Prismax for a look inside the xLive Workflow. xLive began as a pipeline for fully-virtual festivals in 2020 and has since matured into the tour-ready backbone that drove Unreal Engine visuals at Tomorrowland, Coachella, and other large-scale shows. This session traces that evolution, explains how the system merges Unreal’s rendering power with screen-mapping, timecode, OSC, and DMX control to achieve frame-accurate, low-latency graphics. In this session, Joris distills the production lessons learned while scaling from single-stage experiments to multi-stage festival deployments.

 

The Real-Time Content Toolbox: Platforms, Practices, and Perspectives

This panel brings together leading creators and technologists to discuss their real-time content platform choices, exploring how tools such as Unreal Engine, Notch, Unity, and TouchDesigner coexist and interact within their workflows. Panelists will share insights into how team expertise, project challenges, and client expectations influence decisions around platform usage. We’ll examine how tool selection impacts creative processes, discuss whether external pressures or industry trends drive platform adoption, and reveal how these platforms are applied in real-world live entertainment scenarios. Join us for an open, practical conversation about the strengths, limitations, and the ever-evolving wish lists professionals bring to their favorite real-time tools.

Moderator:
Michael Al-Far
Creative Director at MalfMedia

Panelists:

Elettra McConnell
Content Designer at Pixels & Noise

Oli Metcalfe
Visual Designer at Dark Art Creative

Linda Wachaga
Academy of Live Technology Masters Degree Student 

Lewis Kyle White
Founder and Creative Director at Pixels & Noise

Santa Monica | Evening at Pixera

WHEN:
November 14th, 2024, 5-9pm

WHERE:
Pixera US HQ in Santa Monica, CA

Control & Color –
How We Accidentally Became Software Developers

Presenters:
Jay Spriggs & Sam Slade

Members of Astra Production Group talk about the genesis and function of the Astra Color Toolkit and how iterating on it led them to develop it as an open-source software. The initial idea was not to create a product but to learn and experiment with developing custom tools using the Pixera API and Control. Using it as an outreach and visibility tool, they were able to unlock other opportunities that allowed them to enter into another level of services and creativity with their clients.

Panel Discussion: From Renders to Code

From Renders to Code: The Business Side of Asset Delivery for Generative Content
Session Description:
Generative content has become common to many art and entertainment production environments. Have we changed our business practices to properly support this shift? Our panel will discuss the many impacts of changing content production from rendered file delivery to supporting software development. We’ll look at how to review business agreements, protecting your asset library for reuse, supporting delivered software assets, and the infusion of software development culture on content creation teams.

Moderator: Laura Frank

Panelists: Emery Martin, Mathew Ragan, Danny Firpo, Rebecca Horton

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