frame:work community members will be presenting every day of the ISE trade show, starting on February 3rd in Hall 8
10:45 – 11:25
Hall 8.1
At Cycymymy we treat space, AV, and interactivity as one canvas. In our talk we show how design intent drives the experience – turning story beats into light, sound, and media, LED and projection into architectural material, and sensors into human-centered behaviors. We’ll share our playbook across retail, cultural, and event work, as well as our notes behind how we create WOW moments: design leads, technology amplifies, the audience feels.
Myles Bryan is a Creative Director and creative technologist focused on experiential media and spatial storytelling. She co-founded Cycymymy Studio with her partner, Cynthia Bryan, where her hybrid leadership across visual design and interactive technology shapes impactful work for clients from startups to global enterprises. Her approach is hands-on, concept-forward, and rigorously execution-minded.
Her portfolio spans executive briefing centers, brand destinations, museums, festivals, and responsive media rooms. Myles translates complex ideas into clear, emotionally resonant environments; technology as an instrument, never the headliner. She is known for spatial intelligence, orientation before crescendo, and systems-level thinking that ties content, architecture, and media into one coherent experience.
Beyond studio work, Myles speaks on immersive design and emerging technologies, and has shared stages with leaders from Microsoft and Verizon. She champions inclusive, human-centered design and cultivates diverse, high-trust teams, believing the best experiences reflect the richness of the people who enter them.
Myles Bryan
Co-Founder
Cycymymy
Cynthia Bryan is a Design Director with expertise in digital interactive and experiential design. She co-founded Cycymymy Studio with her partner, Myles Bryan, where her hands-on approach and creative vision have shaped impactful projects for clients ranging from startups to global enterprises.
Her work has garnered recognition and accolades from many creative platforms, including the Webby Awards, D&AD, FWA, Awwwards, MUSE, and WindowsWear. Beyond her studio work, Cynthia contributes to the design community as a member of the UX Committee at Ad Council and as a board member of AIGA NY.
As a minority female business owner, Cynthia is passionate about fostering team diversity and is dedicated to empowering women in the creative industry, championing their growth and success.
Cynthia Bryan
Co-Founder
Cycymymy
Real-time technologies continue to reshape how visual content is conceived, iterated and delivered for live events. Designers now work across hybrid pipelines in which real-time and rendered approaches support rapid experimentation, faster previs and more integrated collaboration between video, lighting, live camera, programming and set design teams.
This session examines how these workflows blur the traditional boundaries between physical staging and virtual environments, with screen content, live camera treatments, generative effects, lighting and scenic elements increasingly shaping one cohesive stage picture. The discussion looks at the creative and technical opportunities this convergence offers, as well as how it continues to expand the role of the video designer.
11:45 – 12:30
Hall 8.1
Henrique Ghersi is a London-based video director and video designer specialising in real-time and rendered visuals for concerts, broadcast, theatre, dance and large-scale installations. He leads Henrique Ghersi Studio and collaborates with studios including 59 Studio, FRAY Studio, NorthHouse, Treatment Studio, Luke Halls Studio, Kate Dawkins Studio and Black Skull Studio on global tours, theatre productions, broadcast performances, architectural media, AR/XR projects and performance-led collaborations with choreographers, musicians and contemporary artists.
Henrique Ghersi
Creative Director
henriqueghersi.com
12:30 – 13:30
Hall 8.1
For The Minecraft Experience: Villager Rescue, multimedia studio Supply + Demand transformed the familiar sandbox game into a fully immersive, narrative-driven adventure where players gather resources, build structures, and rescue villagers across physical and virtual biomes. Blending cinematic design, interactive gameplay, and educational storytelling, the team reimagined Minecraft’s creative spirit for a shared, real-world audience. This project is built on the studio’s Modular Exhibit System, an open-source framework that unifies content management, show control, and long-term maintenance across all their projects.
In this session, Supply + Demand team members Nichola Lapierre and Ludovic Langlois-Therien reveal how MES bridges game engines, sensors, and AV systems to support scalable touring experiences and museum installations. Attendees will gain insight into how open-source infrastructure enables creative studios to maintain artistic control while empowering a global network of partners to share, adapt, and evolve immersive storytelling environments.
Nichola, a 2004 graduate of theatre school, is recognized for his creativity and technical sensibility. He has worked as a production and technical director on theatre, circus, music, opera, and multimedia projects, as well as in film and television production and postproduction.
Throughout his career, he has brought his expertise to highly technological projects, collaborating closely with cultural and tourism organizations to transform ideas into memorable experiences that are rooted in their territories and designed to reach audiences with precision and emotion.
In 2025, he joined Supply + Demand as Director of the Modular Exhibit System (MES) division, applying his expertise to the infrastructure and advancing the company’s vision and projects.
Nichola Lapierre
Modular Exhibit System Director
SUPPLY + DEMAND
Ludovic Langlois-Therien is the Senior Director of Strategy and Business Affairs at Supply + Demand Studio. Ludovic has a strong track record in the media and entertainment sectors, leading business development efforts for world-class creators and operators, including Moment Factory and Cirque du Soleil.
His expertise spans strategic planning, business and corporate development, investor relations, and commercial negotiations. He has worked previously as a strategy consultant for McKinsey & Company, and holds law degrees from McGill and UC Berkeley, and an MBA from Oxford University
Ludovic Langlois-Therien
Senior Director of Strategy and Business Affairs
SUPPLY + DEMAND