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In this session I will go over how I use IPforwarding on L3(managed) switches to reduce multiple nic’s in machines and better isolate traffic in show networks. I will also go over basic DHCP server usage and how I use it to simplify network configuration and aid troubleshooting. Basic networking fundamentals of managed switches are […]
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When integrating an interactive tracking installation at the Kennedy Space Center, the Float4 team encountered responsive shortcomings in the way each individual sensor was receiving and outputting information. The conventional concept of a digital experience begins to shift as new media technologies fold into our everyday physical spaces. As the immersive experiences we create become […]
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Learn how Imaginary Labs built their virtual warehouse to bring awareness to the impact of Covid-19 on the live events industry. See how Unreal Engine and the brand new Carbon for Unreal plugin were used to create this stunning video, rendered in real-time.
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This session will cover the full system design and implementation for XiteLabs’ live recording of Infected Mushroom’s recent 1 hour live show featured on the upcoming Insomniac Dreamstate stream, as well as the Amsterdam Dance Event (ADE) live stream. Technical aspects covered: LED volume, Unreal Engine backplate with Notch frontplate, Disguise XR integration, Stype tracking, […]
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For fans and audiences, a performance is a temporary escape from their daily chores and worries about work and study. Everyone brings different stories and different lives together in a venue. It may be a stadium for tens of thousands of people, or sometimes a small theater. My dream is to be a tour guide […]
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After a full season of xR for TV and commercial clients, All of it Now has been involved in a diversity of projects, with services spanning across a wide range of the content and production pipeline. This session with Danny Firpo and Berto Mora explores how to adapt in the age of xR, and how […]
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Art and science are an emerging design subject in China. We have constructed a new and innovative design education model. In this session, I will introduce our new education experience with the Institute of Media and Interaction as an example that studies algorithm-driven experience design. It is the core curriculum goal to innovative design with […]
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2020, the year of virtual events. We’ve all become all-too-familiar with video switcher apps like Wirecast and vMix as we produce online events. They are powerful, but they put a lot of roles on one operator. This creates a bottleneck and limits flexibility. We have added Smode to our workflow and have been able to […]
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BASSDRUM was initiated in 2018 as the world first Tech Directors Collective. The idea was initially super experimental and we needed to operate this to play by ear. But after two years of operation, we now know this is completely effective form of newer type of collaboration and one of the ways to make something […]