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Talk To Me Like One of Your LLMs Prompt: Repaint the scene from the movie Titanic where Rose asks Jack to draw her like one of his French girls. Rose is fully reclined on the couch and Jack sits in a chair with his sketch pad visible. The scene should look realistic using decor that […]
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The Transformative Impact of Sharing in the Virtual Production Community I am a passionate advocate for innovation with a deep motivation to achieve a better understanding of the place Virtual Production holds in the current Broadcast and Film landscape. Conversations about this new way of content creation are inspiring and educational. I have visited many […]
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FRAY_DEV: Building the Future Creative industries are powered by talent and originality. Our sector relies on the lived experience of the people who work with us to drive innovation and reach audiences with an authentic voice. If we are to create live experiences that connect with people from across the world, we need to welcome […]
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FEARLESS COLLABORATION Why the Next Generation Is Essential For Success The following is adapted from Laura Frank’s opening keynote presentation for the 2023 LDI conference and tradeshow I have had a number of jobs and titles in my career. Some of you might know me as a Screens Producer. I made the switch from automated […]
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Single Frame .mov File Posted to LinkedIn Not every delivery asset is in motion. Whether a text overlay or a simple background to be layered with other assets. You might assume that PNG or maybe TIFF with alpha is the automatic answer. Jpeg if no alpha is needed. For some systems, that is ideal. And […]
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Triggering Pixera Cues via a Ross Carbonite Switcher Solutions and documentation, Amanda FacemireInstigator of the problem, Sean Cagney The intention of this workflow is to give a Carbonite Operator / Technical Director the ability to trigger playback cues from Pixera. We will leverage the Pixera API and configure the Carbonite to send commands into Pixera […]
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Building for Cues Originally posted to LinkedIn The way media servers are cued has some important things in common with the linear editors in the past. Screen content creators usually use only non-linear timelines and may not consider the exact needs of the live cueing process. And might try to implement aspects of the post-production […]
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Naming For Legacy Posted to LinkedIn File naming is one of the least fascinating, but ubiquitous aspects of any tech system. Different operating systems (Mac OS, Linux, and several still-active versions of Windows) have different forbidden characters. Certain drive formats can have different requirements as well. If you only work with files on your own […]
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Playback Efficiency Posted to LinkedIn August, 2023 Many motion designers and editors are used to building files for post-production and non-linear editors. Non-linear editing is so ubiquitous that I wonder if the term even means anything anymore. Efficiency is usually thought of in terms of render time. This is certainly important for the process. In […]
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Timecode for Live Events Posted to LinkedIn on September 28th, 2023 If you’re an animator, editor, or work in post production in any capacity you’re probably familiar with the timecode notation. Two digits each for Hours : Minutes : Seconds : Frames. It’s built into your interface and it’s how you navigate your project. Now, […]